D.Va's Thrusters Establish Her as the Ultimate Aerial Defender
For a long time, I had little interest of multiplayer games. I engaged in numerous of them with my friends, but few held my interest. I was bad at shooting, and felt like more of a hindrance than help to my teammates. Then, 2016’s Overwatch happened and introduced me to a character and an ability that's been stuck in my mind ever since.
Initially, D.Va, a gamer girl turned child-soldier who commands a MEKA, didn’t seem the type that should have appealed to me. The sniper Widowmaker was closer to my preference, with her gothic look and measured speech. But D.Va possessed the advantage of being the role I prefer: a defender. The character that absorbs all that incoming fire while protecting damage-dealers and support classes. Additionally, D.Va has dual modes: her out-of-mech state, in which she moves with a blaster, and her MEKA configuration, in which she’s seated within her MEKA. This duality make her quite distinctive, but there’s something else that makes her stand out among her fellow tanks, and is why I ultimately adored her: her melee and movement ability, Boosters.
Boosters is an ability that lets D.Va (in her MEKA form) launch into the air, providing a velocity increase and letting her advance through the air for a set distance. But you can also change directions mid-flight, opting to rise onto a elevated position or veer entirely and navigate past barriers like turns or the objective. It gives D.Va a dynamism and freedom of movement that none of the other tanks can truly emulate — not even Reinhardt with his charge ability. Her Thrusters is ideal for my approach: I prefer to absorb attacks and defend allies, while also being able to get out if it gets gnarly so I may reassemble – it makes me feel indestructible, even though that’s never really the case.
The Thrusters ability isn't solely for travel; it also inflicts harm to enemies in its path.
An offensive component exists to the Thrusters skill. When opponents obstruct the path as you’re using Boosters, they are knocked back for a set amount of harm. Let me tell you, there’s nothing more satisfying than finishing off a pesky Ashe by bopping her on the nose with your MEKA. That’ll teach her to try and snipe you from afar.
The hero might not rank as the “best” tank in Overwatch 2 currently, particularly with characters like Orisa and Ramattra whose raw defensive abilities make them a superior choice for present strategies. Yet she remains one of the most unique characters I’ve ever played in a multiplayer game. It seems unlikely there really is a direct counterpart to D.Va, and trust me, following experiences like Marvel Rivals after falling off Overwatch 2, I’ve been looking for my next D.Va, and a similar mobility skill, for a long time. In reality, after playing her for years, I feel like there isn’t ever going to be as fun and innovative to play as she is. For all the faults Overwatch 2 might have, hero creation and skills are certainly not among them.
- The MEKA Pilot shines at movement and interference.
- Her Thrusters provide unmatched aerial control.
- The hero can soak damage while opening chances for her team.
- Despite meta shifts, D.Va stays a fan-favorite for distinctive approach.